Unity MCP
Coding & Deployment
Lets Claude build scenes, write C# scripts and run tests inside the Unity editor.

Lets Claude build 3D scenes, models and materials in Blender from a prompt.
Blender MCP is the one that went viral on X: people typing "make a low-poly beach scene at sunset" and watching Claude build it live in Blender. Claude can create and edit objects, materials, lighting and animation, then look at the result from several angles and fix what's off.
It can also pull in free assets from Poly Haven, Sketchfab and Poly Pizza, and generate new 3D models from text or images through services like Meshy and Hunyuan3D, using your own keys or the paid add-on. It's a community project, renamed "MCP for Blender", and isn't made by Blender.
Setup takes one command: uvx mcp-for-blender setup installs the Blender add-on and configures Claude. You'll need Blender 3.0+ and uv. Save often, because it runs code directly in your scene. BLENDER_MCP_SAFE_MODE=1 blocks file and network access if you want a safety net. Blender has since released its own official MCP (Blender 5.1+), but it's focused on scene analysis rather than building.
Open your terminal in the project folder and run:
claude mcp add blender -- uvx mcp-for-blenderOther ways to set it up:
# One-step setup: installs the Blender add-on and configures Claude for you
uvx mcp-for-blender setup
# Then in Blender: press N in the 3D viewport > MCP for Blender tab > Start MCP Server3D artists, game developers and curious creators who want to build in Blender by describing it.
Why it made the list
It's one of the most-starred MCPs ever, and the clearest demo of Claude making something visual.
Coding & Deployment
Lets Claude build scenes, write C# scripts and run tests inside the Unity editor.
Design
Generates and edits images with Google's Nano Banana model straight from Claude.
Design
Lets Claude read your Figma designs and build matching code, or draw new ones.
Design
Gives Claude a library of polished interface components to drop into your app.